Minecraft Java版 26.2 Snapshot 5 发布

Minecraft Java 版是指 Windows、Mac OS 与 Linux 平台上,使用 Java 语言开发的 Minecraft 版本。
|每周快照是 Minecraft Java 版的测试机制,主要用于下一个正式版的特性预览。
|然而,每周快照主要用于新特性展示,通常存在大量漏洞。因此对于普通玩家建议仅做测试尝鲜用。在快照中打开存档前请务必进行备份适用于正式版的 Mod 不兼容快照,且大多数 Mod 都不对每周快照提供支持
|Minecraft Java 版 26.2 仍未发布,26.2 Snapshot 5 为其第 5 个快照。
|本文内容按照 CC BY-NC-SA 4.0 协议进行授权,转载本帖时须注明原作者以及本帖地址


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NEWS​[/center]

Minecraft 26.2 Snapshot 5

Minecraft 26.2 Snapshot 5

A Minecraft Java Snapshot​

Minecraft Java版 快照​
Boom!! 26.2 Snapshot 5 just exploded into the scene! This snapshot introduces erupting Geysers and a new explosive archetype for the Sulfur Cube!
震撼来袭!!26.2 Snapshot 5 刚刚震撼登场!这个快照引入了喷发的间歇泉和硫方怪的一种新的原型!

Happy mining!
挖矿快乐!

NEW FEATURES
新特性

  • New Sulfur Cube archetype: Explosive
  • 新的硫方怪原型:Explosive
  • Potent Sulfur can now form Geysers
  • 烈性硫磺现在可以形成间歇泉

SULFUR CUBE MOB
硫方怪

  • With a block inside, it is now immune to explosions
  • 当其吸收方块后,可免疫爆炸伤害

SULFUR CUBE ARCHETYPES
硫方怪原型

  • There is now a third special archetype:
  • 加入了第三种特殊原型:
    • Explosive: similar properties to a Regular with a slightly higher air drag,
    • Explosive:与普通原型属性相似,但空气阻力略高
      • Used when absorbing a TNT block
      • 用于吸收TNT方块
      • Absorbed TNT can be primed by Redstone, fire sources (including a Dispenser with a Flint and Steel) or nearby explosions
      • 被吸收的TNT可以通过红石、火源(包括装有打火石的发射器)或附近的爆炸来引爆
      • When primed by fire or Redstone, absorbed TNT uses a fuse time of 6 seconds
      • 当被火或红石激活时,吸收的TNT在6秒后爆炸
      • When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds
      • 当被爆炸激活时,吸收的TNT在0.75到3秒后爆炸
      • Sulfur Cubes with an absorbed, primed TNT block cannot be picked up with a Bucket
      • 吸收了已激活的TNT的硫方怪无法使用铁桶被装起
      • Sulfur Cubes with an absorbed, primed TNT block cannot be damaged
      • 吸收了已激活的TNT的硫方怪不会受到伤害
      • Absorbed, primed TNT blocks cannot be sheared out
      • 被吸收的、已激活的TNT无法被剪刀剪下
      • On explosion, no Small Sulfur Cubes are spawned
      • 爆炸时,不会生成小型硫方怪

POTENT SULFUR
烈性硫黄

  • When placed above a Magma block and under 1-4 Water source blocks, it creates a Geyser
  • 当放置在岩浆块上方且下方有1-4个水源方块时,会生成一个间歇泉
  • The Geyser will erupt at random intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it
  • 间歇泉会随机喷发,向上喷射出一股气泡柱,并对上方的实体向上推动

CHANGES
改动

  • Tweaked various mobs hitbox, eye height, and rider positions
  • 修改了多种生物的边界箱、视平线高度和乘客高度

MOB SPAWNING
生物生成

  • Hoglins are now considered hostile and do not spawn on Peaceful difficutly
  • 疣猪兽现在被视为敌对生物,且不会在和平难度下生成

SOUNDS
音效

  • Added sounds for Geyser eruptions
  • 为间歇泉喷发添加了音效
  • Sulfur Spikes now have unique sound events
  • 硫黄尖锥现在拥有独特的音效

SETTINGS
设置

  • Removed Touchscreen Mode
  • 移除了触屏模式

Developer’s NoteTouch screen mode has been poorly implemented and not properly supported for a long time. We plan to deprecate this feature in this release. To provide your feedback on this topic, head over to the feedback site .
开发者说明: 触屏模式长期以来实现不佳且未得到妥善支持。我们计划在此版本中弃用此功能。如需就此主题提供反馈,请前往反馈网站 。

TECHNICAL CHANGES
技术性改动

  • The Data Pack version is now 104.0
  • 将数据包版本号更改为 104.0
  • The Resource Pack version is now 86.2
  • 将资源包版本号更改为 86.2
  • A player’s score will no longer be displayed in the player tab overlay if the player doesn’t have the objective
  • 如果玩家没有该目标,则该玩家的分数将不再显示在玩家标签页覆盖层中

MINECRAFT SERVER MANAGEMENT PROTOCOL 3.0.0
MINECRAFT 服务端管理协议 3.0.0

  • The management server now starts before the Minecraft server starts
  • 服务端管理协议现在在 Minecraft 服务端启动之前启动
    • Most notably, this means the heartbeat will be sent while the world is loading and potentially upgrading
    • 最重要的是,这意味着在世界加载和升级时,会发送心跳信号
  • The rpc.discover and notification/server/status methods are now accessible before the dedicated server spins up
  • 现在,在专用服务器启动之前,即可访问rpc.discover和notification/server/status
    • The server will return an error when other methods are called during this time
    • 在此期间调用其他方法时,服务器将返回错误

DATA PACK VERSION 104.0
数据包版本 104.0

  • Entries in the minecraft:sulfur_cube_archetype registry have a new field:
  • minecraft:sulfur_cube_archetype注册表中的条目新增了一个字段:
    • explosion_fuse: optional integer, if present, the Sulfur Cube of this archetype will explode with this fuse time when ignited
    • explosion_fuse: 可选整数,若存在,此原型的硫方怪在被点燃时会以此时间爆炸
  • Added geyser, geyser_poof, geyser_base, and geyser_plume particles
  • 加入了geyser、geyser_poof、geyser_base和geyser_plume粒子

COMMANDS
命令

  • Team color arguments (used in team modify [name] color and waypoint modify [name] color) now accept only lowercase names with underscores
  • 队伍颜色参数(用于team modify [name] color和waypoint modify [name] color)现在只接受带下划线的小写字母
    • I.e. only dark_purple is accepted and not darkpurple or DarkPurple
    • 即只接受 dark_purple,而不接受 darkpurple 或 DarkPurple
    • Values now match color names in text components
    • 现有数值已与文本组件中的颜色名称保持一致

CHANGED MINECRAFT:NAMEPLATE_DISTANCE
修改了MINECRAFT:NAMEPLATE_DISTANCE

  • Renamed to minecraft:name_tag_distance
  • 重命名为minecraft:name_tag_distance

WORLD GENERATION
世界生成

  • Added matching_biomes world generation-type block predicate type which checks if the block position matches one of the specified biomes
  • 加入了matching_biomes世界生成方块谓词类型,用于检查方块位置是否匹配指定的生物群系之一
    • Format: object with fields:
    • 格式:包含字段的对象:
      • biomes – biome ID, list of biome IDs, or hash-prefixed biome tag: the biomes to match
      • biomes – 生物群系ID、生物群系ID列表或以哈希前缀的生物群系标签:要匹配的生物群系
  • tree feature configuration’s below_trunk_provider block state provider no longer has a default value
  • tree 功能配置的 below_trunk_provider 方块状态提供器不再有默认值

CONFIGURED FEATURES
已配置的地物

CHANGES TO MINECRAFT:MULTIFACE_GROWTH
修改了MINECRAFT:MULTIFACE_GROWTH

  • Field block is now mandatory (defaulted to minecraft:grow_lichen)
  • 字段 block 现在是必填项(默认值为 minecraft:grow_lichen)

DENSITY FUNCTIONS
密度函数

ADDED MINECRAFT:INTERVAL_SELECT
加入了MINECRAFT:INTERVAL_SELECT

Selects between a number of Density Functions based on an input Density Function and a set of threshold values. Format: object with fields:
基于输入密度函数与一组阈值,在多个密度函数之间进行选择。格式:含以下字段的对象:

  • input – Density Function, the value to be compared with any given thresholds
  • input – 密度函数,用于与任何给定的thresholds进行比较的值
  • thresholds – non-empty list of floats, the threshold values to compare input with
  • thresholds – 非空浮点数列表,用于与input进行比较的阈值
    • If input < thresholds , the result of functions will be selected
      [*]如果input < thresholds ,则将选择functions
      [*]If the input is greater than the last threshold value, the last function will be selected
      [*]如果输入值大于最后一个阈值,则将选择最后一个函数
      [*]Must be one fewer thresholds than functions
      [*]必须比thresholds少一个functions

    [*]functions – list of at least 2 Density Functions, the resulting functions to be selected from
    [*]functions – 至少包含2个密度函数的列表,从中选择最终要使用的函数
    Must be one more element in functions than in thresholdsfunctions中的元素必须比thresholds中的元素多一个



REMOVED MINECRAFT:WEIRD_SCALED_SAMPLER
移除了 MINECRAFT:WEIRD_SCALED_SAMPLER

This Density Function has been removed, with its functionality replaced by interval_select此密度函数已被移除,其功能由interval_select替代When rarity_value_mapper was type_1, equivalent to:当rarity_value_mapper为type_1时,等同于:interval_select with thresholds -0.75, -0.5, 0.5, 0.75interval_select 带阈值 -0.75, -0.5, 0.5, 0.75Selected functions follow: abs(rarity * noise(x/rarity, y/rarity, z/rarity))所选函数如下:abs(rarity * noise(x/rarity, y/rarity, z/rarity))Corresponding rarity values: 0.5, 0.75, 1.0, 2.0, 3.0对应的 rarity 值:0.5, 0.75, 1.0, 2.0, 3.0When rarity_value_mapper was type_2, equivalent to:当rarity_value_mapper为type_2时,等同于:interval_select with thresholds -0.5, 0.0, 0.5interval_select 带阈值 -0.5, 0.0, 0.5Selected functions follow: abs(rarity * noise(x/rarity, y/rarity, z/rarity))选定的函数如下:abs(rarity * noise(x/rarity, y/rarity, z/rarity))Corresponding rarity values: 0.75, 1.0, 1.5, 2.0对应的 rarity 值:0.75, 1.0, 1.5, 2.0
TAGS
标签


BLOCK TAGS
方块标签

Added the following tags for blocks which some mobs are immune to. These have effect on dismounting, and valid surroundings of spawn placements for some mobs. They do not have an effect on pathfinding.为某些生物免疫的方块添加了以下标签。这些标签会影响生物的脱离骑乘的行为,以及某些生物生成位置的有效位置。它们不会对寻路产生影响。#fox_immune_to#fox_immune_to#polar_bear_immune_to#polar_bear_immune_to#snow_golem_immune_to#snow_golem_immune_to#stray_immune_to#stray_immune_to#wither_immune_to#wither_immune_to#wither_skeleton_immune_to#wither_skeleton_immune_to#default_immune_to – this tag is intentionally left empty#default_immune_to – 此标签默认留空
PARTICLES
粒子效果


ADDED MINECRAFT:GEYSER_BASE
加入了MINECRAFT:GEYSER_BASE

Spawns as a cloud on the base of an erupting Potent Sulfur block在喷发的烈性硫黄的底部以云状生成Format: object with fields:格式:包含字段的对象:water_blocks – positive integer, scales the particle size and its burst impulsewater_blocks – 正整数,缩放粒子大小及其爆发冲量burst_impulse_base – float, scales the initial burst impulseburst_impulse_base – 浮点数,缩放初始爆发冲量
ADDED MINECRAFT:GEYSER_POOF
加入了MINECRAFT:GEYSER_POOF

Spawns as a cloud on the base of an erupting Potent Sulfur block在喷发的烈性硫黄的底部以云状生成Format: object with fields:格式:包含字段的对象:water_blocks – positive integer, scales the particle size and its burst impulsewater_blocks – 正整数,缩放粒子大小及其爆发冲量burst_impulse_base – float, scales the initial burst impulseburst_impulse_base – 浮点数,缩放初始爆发冲量
ADDED MINECRAFT:GEYSER_PLUME
加入了MINECRAFT:GEYSER_PLUME

Spawns as an upwards stream above an erupting Potent Sulfur block在喷发的烈性硫黄的上方生成一道向上的气泡柱Format: object with fields:格式:包含字段的对象:water_blocks – positive integer, scales the particle size and its burst impulsewater_blocks – 正整数,缩放粒子大小及其爆发冲量
ADDED MINECRAFT:GEYSER
加入了 MINECRAFT:GEYSER

An emitter particle that spawns the geyser_base, geyser_poof, and geyser_plume particles above an erupting Potent Sulfur block一种发射器粒子,会在喷发的烈性硫黄的上方生成geyser_base、geyser_poof和geyser_plume粒子Format: object with fields:格式:包含字段的对象:water_blocks – positive integer, scales the particle size and its burst impulsewater_blocks – 正整数,缩放粒子大小及其爆发冲量
GAME TEST ENVIRONMENTS
游戏测试环境


ADDED MINECRAFT:DIFFICULTY
加入了MINECRAFT:DIFFICULTY

Sets the difficulty of the game test environment. Fields:
设置游戏测试环境的难度。字段:

difficulty: The difficulty ID to setdifficulty: 要设置的难度IDOne of: peaceful, easy, normal, hard应为其中之一:peaceful、easy、normal、hard
RESOURCE PACK VERSION 86.2
资源包版本 86.2


SOUNDS
音效

Added sounds for Geyser eruptions:为间歇泉喷发时加入了音效:block.potent_sulfur.geyser_eruptionblock.potent_sulfur.geyser_eruptionblock.potent_sulfur.geyser_eruption_activeblock.potent_sulfur.geyser_eruption_active
PARTICLES
粒子效果

Added new Particle textures:添加了新的粒子纹理:particle/noxious_gas_01.pngparticle/noxious_gas_01.pngparticle/noxious_gas_02.pngparticle/noxious_gas_02.pngparticle/noxious_gas_03.pngparticle/noxious_gas_03.pngparticle/noxious_gas_04.pngparticle/noxious_gas_04.pngparticle/noxious_gas_05.pngparticle/noxious_gas_05.pngparticle/noxious_gas_06.pngparticle/noxious_gas_06.pngparticle/noxious_gas_07.pngparticle/noxious_gas_07.pngparticle/noxious_gas_08.pngparticle/noxious_gas_08.pngparticle/geyser_base_01.pngparticle/geyser_base_01.pngparticle/geyser_base_02.pngparticle/geyser_base_02.pngparticle/geyser_base_03.pngparticle/geyser_base_03.pngparticle/geyser_base_04.pngparticle/geyser_base_04.pngparticle/geyser_base_05.pngparticle/geyser_base_05.pngparticle/geyser_base_06.pngparticle/geyser_base_06.pngparticle/geyser_base_07.pngparticle/geyser_base_07.pngparticle/geyser_base_08.pngparticle/geyser_base_08.pngparticle/geyser_plume_01.pngparticle/geyser_plume_01.pngparticle/geyser_plume_02.pngparticle/geyser_plume_02.pngparticle/geyser_plume_03.pngparticle/geyser_plume_03.pngparticle/geyser_plume_04.pngparticle/geyser_plume_04.pngparticle/geyser_plume_05.pngparticle/geyser_plume_05.pngparticle/geyser_plume_06.pngparticle/geyser_plume_06.pngparticle/geyser_plume_07.pngparticle/geyser_plume_07.pngparticle/geyser_plume_08.pngparticle/geyser_plume_08.pngparticle/geyser_poof_01.pngparticle/geyser_poof_01.pngparticle/geyser_poof_02.pngparticle/geyser_poof_02.pngparticle/geyser_poof_03.pngparticle/geyser_poof_03.pngparticle/geyser_poof_04.pngparticle/geyser_poof_04.pngparticle/geyser_poof_05.pngparticle/geyser_poof_05.pngparticle/geyser_poof_06.pngparticle/geyser_poof_06.pngparticle/geyser_poof_07.pngparticle/geyser_poof_07.pngparticle/geyser_poof_08.pngparticle/geyser_poof_08.png
FIXED BUGS IN 26.2 SNAPSHOT 5
26.2 SNAPSHOT 5 修复的漏洞

MC-304862 – Activating a dispenser with a hostile mob spawn egg in Peaceful difficulty consumes the egg and plays a soundMC-304862 – 在和平难度下激活内有敌对生物刷怪蛋的发射器会消耗刷怪蛋并播放音效MC-306622 – The height of chicken jockeys is slightly offMC-306622 – 鸡骑士的高度略有偏差MC-306685 – The riding position on baby hoglins is too lowMC-306685 – 幼年疣猪兽的骑乘位置过低MC-307012 – When a scoreboard objective is set to the below_name display mode, all named entities with no score display it with a score of 0MC-307012 – 当计分板目标设置为below_name显示模式时,所有没有分数的已命名实体都会显示为0分MC-307125 – Target selectors with duplicate team arguments are parsed inconsistently depending on argument orderMC-307125 – 具有重复team参数的目标选择器会根据参数顺序不一致地解析MC-307194 – The discount given by fletchers for tipped arrow trades decreases the arrow cost instead of the emerald costMC-307194 – 制箭师对药箭交易提供的折扣降低了箭的价格而非绿宝石的价格MC-307266 – Zombie villagers change biome type after being curedMC-307266 – 僵尸村民在被治愈后改变其生物群系服装MC-307283 – Placing sulfur springs using /place does not update the affected blocksMC-307283 – 使用 /place 放置硫磺涌泉时不会更新受影响的方块MC-307513 – Using /deop on multiple players shows the same player in all success messagesMC-307513 – 对多名玩家使用 /deop 时,所有成功消息中显示的是同一名玩家MC-307623 – Chunk sections are sometimes invisible until they are updatedMC-307623 – 区块部分有时在更新前不可见MC-307689 – The player’s arm swings when failing to use a spawn egg in Peaceful difficultyMC-307689 – 在和平难度下使用刷怪蛋失败时,玩家的手臂会摆动MC-307690 – The error message produced by /difficulty doesn’t use the difficulty’s translated nameMC-307690 – /difficulty命令产生的错误消息未使用该难度的翻译名称MC-307702 – Skeletons’ AI breaks when picking up any itemMC-307702 – 骷髅在拾取任何物品时AI会故障MC-307706 – The game inconsistently refers to name tags and name platesMC-307706 – 游戏对名称标签和名称牌的使用不一致MC-307710 – Deoxidizing waxed copper blocks now takes priority over scraping off the waxMC-307710 – 现在对涂蜡的铜块进行除锈会优先于脱蜡MC-307754 – Monsters now spawn regardless of the “Spawn Monsters” game ruleMC-307754 – 现在无论“Spawn Monsters”游戏规则如何,怪物都会生成

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